Space Invaders | Bauhaus
Space Invaders made for an online campaign for the company Bauhaus. Programmed in Flash with Php and MySql for backend to keep track of the highscore. An advanced feature prevents cheating on points, even if one were able to decompile the Flash Application. Highscores accepted only, if a timer function is consistent with the specified points and the actual time played. If the system detect cheating against the server, it simply rejects the record score from the user based on the IP address. Space Invaders are made for the advertising agency "JaHallo ApS"
Caroline Wozniacki Tennis Game
Game developed in Flash. The work was done for the company DNA Design, which have provided, both the storyboard and the graphic design. I was responsible for the programming part of the game, as well as the communication to the Facebook environment. In this game there are also take account of cheating with points. By encrypting all data between the application and the backend, and let a timer function to determine whether the game is actually performed in the normal time, complicates cheating.
LEGO DUPLO | Puzzle Game
This puzzle Game, made for LEGO Systems A/S, cut automatically out pieces from a remotely located image. The application is also designed to load different language packs vith XML and server-side. This is the Russian version. It is through the settings even possible to define the degree of difficulty - means how many pieces to be cut out.
Besides Actionscript, a server-side script is usually used to act with the application and a back-end database for high scores and records of users. The link between the front-end and the back-end, is most often XML.